Global Cloud Gaming Market Overview to 2030

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DUBLIN, February 7, 2022 /PRNewswire/ — The report “Cloud Gaming Market by Offering, Device Type and Solution: Global Opportunity Analysis and Industry Forecast, 2021-2030” has been added to from ResearchAndMarkets.com offer.

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Cloud gaming, sometimes referred to as gaming on demand or gaming as a service, is a type of online gaming that runs video games on remote servers and streams them directly to a user’s device. Some of the major cloud gaming devices are Microsoft Xbox, Google Stadia and others.

The system-independent mode of operation and more affordable than other conventional game consoles is one of the major factors driving the growth of the market. However, higher latency issues and less detail than traditional gaming platforms are mainly restraining the market growth. Additionally, advancements in the cloud gaming network coupled with enhanced privacy create a lucrative opportunity for market growth.

The global cloud gaming market is segmented on the basis of offering, device type, solution, and region. Based on supply, the market is segmented into infrastructure and gaming platform services. Based on device type, the market is segmented into smartphones, tablets, game consoles, PCs and laptops , smart tv and HMD. Based on the solution, the market is segmented into video streaming and file streaming. Based on the region covered, the market is analyzed through North America, Europe, Asia Pacific and LAMEA.

Some of the major companies mentioned in the report are Amazon Luna, Blacknut, Google LLC, Microsoft Corporation, NVIDIA Corporation, Shadow, Sony Group Corporation, TencentUbitus KK, Vortex (RemoteMyApp Sp.z oo)

Key Benefits

  • The study provides an in-depth analysis of the Cloud Gaming market along with current trends and future estimates to elucidate impending investment pockets.

  • Information on major drivers, restraints and opportunities and their market size impact analysis are provided in the report.

  • Porter’s five forces analysis illustrates the power of buyers and suppliers operating in the industry.

  • The quantitative analysis of the Cloud Gaming market for the period 2020-2030 is provided to determine the market potential.

Main topics covered:

CHAPTER 1 INTRODUCTION

CHAPTER 2: EXECUTIVE SUMMARY

CHAPTER 3: OVERVIEW AND SCOPE OF THE MARKET
3.1. DEFINITION AND SCOPE OF THE MARKET
3.2. THE KEY FORCES SHAPING THE CLOUD GAMING MARKET
3.3. MARKET DYNAMICS
3.3.1. Drivers
3.3.1.1. Platform independence of cloud gaming technologies
3.3.1.2. More affordable than classic game consoles
3.3.2. Constraints
3.3.2.1. High latency issues
3.3.2.2. Less detail than traditional gaming rigs
3.3.3. Opportunities
3.3.3.1. Evolutions of the new-age network
3.3.3.2. Enhanced security and privacy prevention
3.4. IMPACT ANALYSIS OF COVID-19 ON THE CLOUD GAMING MARKET
3.4.1. Impact on market size
3.4.2. Consumer trends, preferences and budget impact
3.4.3. Economic impact
3.4.4. Strategies of key actors to combat negative impacts
3.4.5. window of opportunity

CHAPTER 4: THE CLOUD GAMING MARKET, BY OFFER
4.1. PREVIEW
4.2. INFRASTRUCTURE
4.2.1. Key Market Trends, Growth Drivers and Opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market analysis, by country
4.3. GAME PLATFORM SERVICE
4.3.1. Key Market Trends, Growth Drivers and Opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market analysis, by country

CHAPTER 5: CLOUD GAMING MARKET BY DEVICE TYPE
5.1. PREVIEW
5.2. SMARTPHONES
5.2.1. Key Market Trends, Growth Drivers and Opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market analysis, by country
5.3. TABLETS
5.3.1. Key Market Trends, Growth Drivers and Opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market analysis, by country
5.4. GAME CONSOLES
5.4.1. Key Market Trends, Growth Drivers and Opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market analysis, by country
5.5. PC AND LAPTOP
5.5.1. Key Market Trends, Growth Drivers and Opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market analysis, by country
5.6. SMART-TV
5.6.1. Key Market Trends, Growth Drivers and Opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market analysis, by country
5.7. HMD
5.7.1. Key Market Trends, Growth Drivers and Opportunities
5.7.2. Market size and forecast, by region
5.7.3. Market analysis, by country

CHAPTER 6: CLOUD GAMING MARKET, BY SOLUTION
6.1. PREVIEW
6.2. VIDEO STREAMING
6.2.1. Key Market Trends, Growth Drivers and Opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market analysis, by country
6.3. FILE DISTRIBUTION
6.3.1. Key Market Trends, Growth Drivers and Opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market analysis, by country

CHAPTER 7: CLOUD GAMING MARKET, BY REGION

CHAPTER 8: COMPETITIVE LANDSCAPE
8.1. ANALYSIS OF THE POSITIONING OF KEY PLAYERS, 2019
8.2. BEST WINNING STRATEGIES
8.3. COMPETITIVE DASHBOARD

CHAPTER 9: COMPANY PROFILES
9.1. AMAZONIAN MOON
9.1.1. Company presentation
9.1.2. Key leaders
9.1.3. Company Overview
9.1.4. Operating business areas
9.1.5. Product portfolio
9.1.6. Company performance
9.1.7. Key strategic moves and developments
9.2. BLACK WALNUT
9.2.1. Company presentation
9.2.2. Key leaders
9.2.3. Company overview
9.2.4. Product portfolio
9.2.5. Key strategic moves and developments
9.3. GOOGLE LLC
9.3.1. Company presentation
9.3.2. Key leaders
9.3.3. Company overview
9.3.4. Operating business areas
9.3.5. Product portfolio
9.3.6. R&D expenses
9.3.7. Company performance
9.3.8. Key strategic moves and developments
9.4. MICROSOFT CORPORATION
9.4.1. Company presentation
9.4.2. Key leaders
9.4.3. Company Overview
9.4.4. Operating business areas
9.4.5. Product portfolio
9.4.6. R&D expenses
9.4.7. Company performance
9.4.8. Key strategic moves and developments
9.5. NVIDIA CORPORATION
9.5.1. Company presentation
9.5.2. Key leaders
9.5.3. Company Overview
9.5.4. Operating business areas
9.5.5. Product portfolio
9.5.6. R&D expenses
9.5.7. Company performance
9.5.8. Key strategic moves and developments
9.6. SHADOW
9.6.1. Company presentation
9.6.2. Key leaders
9.6.3. Company Overview
9.6.4. Product portfolio
9.6.5. Key strategic moves and developments
9.7. SONY GROUP COMPANY
9.7.1. Company presentation
9.7.2. Key leaders
9.7.3. Company overview
9.7.4. activity area
9.7.5. Product portfolio
9.7.6. R&D expenses
9.7.7. Company Performance
9.7.8. Key strategic moves and developments
9.8. TENCENT
9.8.1. Company presentation
9.8.2. Key leaders
9.8.3. Company Overview
9.8.4. Operating business areas
9.8.5. Product portfolio
9.8.6. R&D expenses
9.8.7. Company performance
9.8.8. Key strategic moves and developments
9.9. UBITUS KK
9.9.1. Company presentation
9.9.2. Key leaders
9.9.3. Company Overview
9.9.4. Product portfolio
9.9.5. Key strategic moves and developments
9.10. VORTEX (REMOTEMYAPP SP.Z OO)
9.10.1. Company presentation
9.10.2. Key leaders
9.10.3. Company Overview
9.10.4. Product portfolio
9.10.5. Key strategic moves and developments

For more information about this report visit https://www.researchandmarkets.com/r/5jz3t

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